by Josh Bycer
Every week, I put up one Dissecting Design video breaking down a game’s design. For this week, I focused on the idle/clicker genre, and how it uses effective progression models to hook players for hours on end.
by Josh Bycer
Every week, I put up one Dissecting Design video breaking down a game’s design. For this week, I focused on the idle/clicker genre, and how it uses effective progression models to hook players for hours on end.